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<a href="#pub-attribs">Champs de données</a>  </div>
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<div class="title">Référence de la structure SDL</div>  </div>
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<p>Structure de l'affichage.  
 <a href="structSDL.html#details">Plus de détails...</a></p>

<p><code>#include &lt;<a class="el" href="SDL_8h_source.html">SDL.h</a>&gt;</code></p>
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Graphe de collaboration de SDL:</div>
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<div class="center"><img src="structSDL__coll__graph.png" border="0" usemap="#SDL_coll__map" alt="Collaboration graph"/></div>
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<area shape="rect" id="node2" href="structManette.html" title="Structure d&#39;une manette." alt="" coords="1505,253,1596,355"/><area shape="rect" id="node12" href="structJeu.html" title="Structure du Jeu." alt="" coords="911,926,1068,1029"/><area shape="rect" id="node20" href="structJoueur.html" title="Structure d&#39;un Joueur." alt="" coords="484,465,607,637"/><area shape="rect" id="node28" href="structMur.html" title="Structure d&#39;un Mur." alt="" coords="317,227,405,381"/><area shape="rect" id="node35" href="structMoto.html" title="Structure d&#39;une Moto." alt="" coords="649,227,737,381"/><area shape="rect" id="node45" href="structGrid.html" title="Structure de la grille." alt="" coords="789,721,877,858"/><area shape="rect" id="node47" href="structTableauDynamiqueMur.html" title="Structure d&#39;un TableauDynamiqueMur." alt="" coords="739,499,893,602"/><area shape="rect" id="node54" href="structBonus.html" title="Structure d&#39;un Bonus." alt="" coords="761,235,849,373"/><area shape="rect" id="node14" href="structMusique.html" title="Structure d&#39;une musique." alt="" coords="1060,738,1180,841"/><area shape="rect" id="node22" href="structControle.html" title="Structure d&#39;un Controle." alt="" coords="20,227,95,381"/></map>
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<table class="memberdecls">
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Champs de données</h2></td></tr>
<tr class="memitem:aed6e34a843f7e278abbc6401e7a86748"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structJeu.html">Jeu</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL.html#aed6e34a843f7e278abbc6401e7a86748">jeu</a></td></tr>
<tr class="memitem:ace23bf8418b8f58e086b6e608e9d0ba0"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structManette.html">Manette</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL.html#ace23bf8418b8f58e086b6e608e9d0ba0">mesManettes</a></td></tr>
<tr class="memitem:a1ad36295e29f111c716ccdb0e7265a4e"><td class="memItemLeft" align="right" valign="top">TTF_Font *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL.html#a1ad36295e29f111c716ccdb0e7265a4e">police</a></td></tr>
<tr class="memitem:a6b8f503288d42f8dbe8bb3ff97629404"><td class="memItemLeft" align="right" valign="top">TTF_Font *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL.html#a6b8f503288d42f8dbe8bb3ff97629404">policeGrandsMessages</a></td></tr>
<tr class="memitem:a7a8c5288d76cf72d0f5ba90ef4046d58"><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structSDL.html#a7a8c5288d76cf72d0f5ba90ef4046d58">textures</a> [2+4 *<a class="el" href="Constantes_8h.html#a505b3b803482fbd73a5eafac78db730f">_Nombre_de_Joueur</a>+<a class="el" href="Constantes_8h.html#af4e31715ab308023d6200e64b86b9946">_Nombre_de_Bonus</a>+<a class="el" href="Constantes_8h.html#a64872e3ddf1efd6847f90dbcb0ed21ce">_Nombre_de_Textes</a>+<a class="el" href="Constantes_8h.html#a228aa6ff538af983b44e972225d962b9">_Nombre_Images_Interface</a>]</td></tr>
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<a name="details" id="details"></a><h2>Description détaillée</h2>
<div class="textblock"><p>Structure de l'affichage. </p>
</div><h2>Documentation des champs</h2>
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          <td class="memname"><a class="el" href="structJeu.html">Jeu</a> SDL::jeu</td>
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          <td class="memname"><a class="el" href="structManette.html">Manette</a>* SDL::mesManettes</td>
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          <td class="memname">TTF_Font* SDL::police</td>
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          <td class="memname">TTF_Font* SDL::policeGrandsMessages</td>
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          <td class="memname">SDL_Surface* SDL::textures[2+4 *<a class="el" href="Constantes_8h.html#a505b3b803482fbd73a5eafac78db730f">_Nombre_de_Joueur</a>+<a class="el" href="Constantes_8h.html#af4e31715ab308023d6200e64b86b9946">_Nombre_de_Bonus</a>+<a class="el" href="Constantes_8h.html#a64872e3ddf1efd6847f90dbcb0ed21ce">_Nombre_de_Textes</a>+<a class="el" href="Constantes_8h.html#a228aa6ff538af983b44e972225d962b9">_Nombre_Images_Interface</a>]</td>
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<p>La texture 0 est le fond(ecran), la texture 1 est la grille, les textures 2 à 5 sont celles du joueur 1, les quatre suivantes celles du joueur 2, etc.. Viennent ensuite les texture des <a class="el" href="structBonus.html" title="Structure d&#39;un Bonus.">Bonus</a>, celles des textures d'interfaces puis enfin les textes </p>

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<hr/>La documentation de cette structure a été générée à partir du fichier suivant :<ul>
<li><a class="el" href="SDL_8h_source.html">SDL.h</a></li>
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